Tuesday, May 11, 2010

Vidya Clothing: Check Out These "boss" Metal Gear Solid: Peace Walker T-Shirts


Have you ever wanted to wear a T-Shirt that says "BIG BOSS" in a size 560 font right in the middle of it? Of course you have, or else you're a complete pussy. Starting June 11th, American Metal Gear fans will be able to purchase (both online and IRL) a line of T-Shirts with references to everyone's favorite PS3 exclusive action-stealth title, courtesy of designer clothes manufacturer Uniqlo as well as Konami. Better yet, if you go to the midnight launch of these beautiful vestments at the Uniqlo store in New York City, motherfucking Hideo Kojima will be attending.

One interesting little tidbit about these shirts is that each one will come with a download code that lets you download your shirt design to the PSP title for maximum anti-ballistic protection.

For more information, check out the full (currently Japanese-Only) Metal Gear Solid: Peace Walker Site

Valve: Major Counter-Strike: Source Patch Enters Beta


Earlier today, Valve released the beta for the upcoming patch to Counter-Strike: Source. Don't expect a major content patch though, the update is planned to add 144 new Steam Achievements (Does anyone care about these?), several minor non-game-changing features like a killcam, as well as a few other features that don't screw with the decade old Counter-Strike formula. In addition, the game is also getting major graphical update in the patch that takes into account changes in the Source Engine since 2004.

Here is the full list of features from Valve:

  • 144 achievements added (How in god's name do you give Counter-Strike 144 achievements?)
  • New lifetime player stats and summary screens (Do not want)
  • New match player stats and summary screens (This is actually a welcome feature in my opinion)
  • New end of round display with MVP and interesting fact about a player (Ok...)
  • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures (That seems kind of out of place in Counter-Strike, but if it's just progress, I guess it's Ok...)
  • New cinematic death camera (Really? I mean, really?)
  • New domination and revenge system (I hope you can disable this)
  • Added avatar icons to voice chat, scoreboard, and end of round display (This is Ok)
  • Incorporated many source engine updates (Not necessary, but welcome)



I really wish that Valve would just release Counter-Strike 2 already, rather than going back and patching the 6-year-old Counter-Strike: Source AGAIN. I mean, how long could that possibly take to develop? Or is the development of Team Fortress 2 hats and Episode 3 impeding their progress?

Monday, May 10, 2010

Metro 2033 DLC Details Due This Week


So earlier today, THQ and 4A Games announced that they would be giving details later on this week about DLC for Metro 2033. The news came in the form of an official tweet, which revealed that "like a fine single malt, the DLC is almost done"..."we hope to be able to take the wraps off this week"

In previous tweets, 4A hinted that the DLC is "probably not what you expect", and confirmed that it wouldn't include single player narrative content or missing levels. My money is on a prologue mission.

On a related note, I recently read the novel of Metro 2033 in , and I recall a distinctive lack of DLC for the book. I think I'm going to submit a question to 4A about the lack of post-release paper support for the franchise.

Metro 2033 DLC Details Due This Week
[IncGamers]

Commentary: Nintendo, Rockstar, Bethesda, Bioware, and a man's journey through the history of Open World games



Editor's Note: While Bro Planet is mainly a (pretty awesome) gaming news blog, I also publish articles containing my own opinions, which are not to be confused with facts. Pointing out these opinions, and calling them opinions is hazardous to your intelligence, and is not recommended.

I remember a time when games were 2D, linear, and required you to jump on the heads of small, pixelated, and vaguely penis shaped monsters in order to win. Not too long ago, this is all there really was. Not that this type of game was even bad in it's day, trust me, the day that I got my NES I think I played about 80 hours of Super Mario Bros. in the first month that I had the console. But obviously, playing the same game over and over does get boring. Sure, you could try to file down your time on speedruns, but it was still the exact same game.

Not until 1986 was I blown away by the possibility of the open world genre. That year, my parents got me Metroid and The Legend of Zelda, and I fell in love with those games more than I think I have with any other Nintendo product to date. Not only were these my first games that I actually got to kill shit other than goombas, but they also showed me the re-playability, and artistic depth that Open World titles often contain. My elementary school friends and I spent hundreds of hours trying to find all of the hidden unlockables, and other goodies that these games contained.

Flash Forward 12 years. This was the year that I got Grand Theft Auto for the PS1. Being the pot smoking hippy that I was at the time, I didn't fully appreciate what the game truly did for the industry, and how it revolutionized open worlds outside of RPG's. The game gave you an expansive city that allowed you to do whatever the fuck you want without having to be specifically guided around. Want to drive around in a fire engine, and crash it into ambulances? No problem. Want to go on a killing spree in a stolen cop car? You got it. This game really changed the way that I thought of games forever (it also made me extremely sadistic in the ways that I regard violence). I really loved Ocarina of Time, but Grand Theft Auto 1 will always hold a special-er place in my heart.

That same year, I played Elder Scrolls II: Daggerfall. Before Bethesda fanboys start moaning, I'm aware that this game came out 2 years prior to '98, but I didn't actually own a computer up until that point. When I got my glorious PC, I picked it up from my local Circuit City on the advice of my nerd-friends. And good grief, I was happy that I had those nerd friends after I realized what a great game Daggerfall was. I played as a lone ranger traveling the massive, procedurally generated continent of Tamriel alone, doing quests for those who were willing to pay. I felt like the ultimate badass when I played that game. Jesus Christ, I was a serious geek back then (but then again, I still am).

The next Open World game that changed my perceptions of what a game was capable of was Bioware's classic, Baldur's Gate, which I didn't get around to playing until 1999. Like Daggerfall before it, this game was an excellent open world RPG that gave you a lot of choice in how you wanted to play it. Unlike Daggerfall however, Baldur's Gate created a rich open world that had a seemingly endless supply of well written missions that weren't just "Kill 10 goblins, and return to me". The characters also resonated with me more than any book that I had read, or movie that I had seen. In fact, I still have a female-bro-crush on Imoen to this day.

Of course, then in the early 21st century, things really started to shift in favor of the open world. More and more games were released year after year. Morrowind & it's expansions, Baldur's Gate II, the 3D Grand Theft Auto games, and of course, Shenmue. All of these games really just took everything that had been established as good during the 90's, and made it better, and the high-quality 3D graphics allowed for games to break new boundaries that only served to make open world games better as a whole. On PC, since the internet had finally become fully mainstream, these game worlds could be expanded for free with the use of mods, and less freely with expansions. In addition, this generation of games brought a new level of continuity to the playing field, and made it so that your actions truly effected the world, rather than just occuring within them.

Later on in the decade, developers expanded the concept of the open world even more. Games like ArmA, STALKER, Crysis, and Mass Effect all made the concept of an open world viable in genres that are predominantly linear. Some of my fondest memories from 2007 involve me playing Mass Effect. The dialogue, the story, the characters, the universe. All of it was top notch. It's just a damned shame that Bioware ran out of money before they could make the gameplay live up to the writing.

And now, here we are in 2010. We've had home entertainment consoles for over 30 years, and every developer and it's mother has made at least one open world game. Open World games obviously have room to grow, and most likely will since are fairly popular among pretty much every kind of gamer (Even casual wiibros). With games like Red Dead: Redemption in the works, and hopefully many other Triple A open world titles, we have nothing left to do but wonder, and wait to see what the future will bring for the art of the Open World...

LOLVIRAL: Viral Assassin's Creed Website is what you would expect it to be like


So it appears that Ubisoft has opened up a domain intended to virally advertise their next title in the beloved Assassin's Creed franchise, "Assassin's Creed: Brotherhood". The previously mentioned site contains a bunch of fancy Flash animations mentioning something called "Abstergo Industries", as well as 7 items (there's one that you have to solve a puzzle to see) from the upcoming game , including this bad boy on the left. My current guesses as to Claw's use include: Gabe Newell's back-scratcher, one of those things that they use to get merchandise off of the high shelves, or a really poorly designed weapon of some sort.

Abstergo Industries Countdown Page [Ubisoft]

Pokemans: The 2010 Pokemon Video Game Championships Detailed


While I don't actually play Pokemon myself (well, anymore at least) I'm fully aware that many of you guys still do. And I know for a fact that a lot of you take it really seriously. For those of you who do, you're going to have to travel to Hawaii if you want to show the world what you've got. This year's competition will include the current generation games, HeartGold and SoulSilver in the competition.

So here's how it's going to work if you're interested. In the qualifying tournaments, players from two different age divisions (born in 1998 or later, or 1997 and earlier) will be chosen on a first come, first serve basis from all of the attendees. The top 4 players from each age division from each qualifier will be invited to go to the finals in Kona Hawaii from August 13th-15th. There, the best the world has to offer in terms of Pokemon-Mastery will battle it out for the coveted Golden Pokeball... Actually, I have no idea what the prizes are, but for more information, you can visit the official site.

STOOPID: 17 year-old Playstation site hacker sentenced


Remember when the Sony Playstation website got hacked a few months ago? That sure was funny, wasn't it? But apparently, Sony remembers it too. A 17 year old Pennsylvania teen who is currently unnamed has been sentenced to 250 hours of community service and paying $5000 in damages to Sony after he was convicted of hacking Playstation.com. Why did he do it you ask? Apparently he was butthurt after being disqualified from a SOCOM Tournament (People still play SOCOM?) for cheating , and thought that hacking a multi-billion dollar corporation's website to get his revenge would be a good idea...yeah.

In fact, Sony was originally seeking $33,000 in damages from the teen, until the judge in charge of the case ruled it to be excessive. If you ask me, $33,000 isn't enough to teach this kid a lesson, but now maybe he'll think twice before HACKING A MULTI-BILLION DOLLAR CORPORATION'S WEBSITE WITHOUT A GOOD PROXY.

[Via GamePolitics]